Among Us Codexery

Mira HQ

An office building map where door logs reveal secrets and vents hide killers.

MIRA HQ stands as a distinct office building within the Among Us universe, serving as one of five playable maps available as of 2026. Unlike the spaceship setting of The Skeld or the planet base of Polus, this environment immerses players in a corporate facility atmosphere where social deduction takes center stage. The map supports the core gameplay loop for four to fifteen participants, who are randomly assigned roles as either Crewmates or Impostors. Added in a free update on June 15, 2020 (version 2020.6.15), MIRA HQ offers a unique layout that challenges players to complete maintenance tasks while identifying saboteurs. Its design specifically caters to the game's mechanics of venting and sabotage, providing a structured arena where trust is constantly tested against the backdrop of an office setting.

Type
Office Building
First Appearance
Among Us (June 15, 2020)
Vent System
Available for Impostors and Engineers/Shapeshifters
Key Feature
Door log system with sensors

Verified Timeline

2018202020212022202420252026

Lore & Background

MIRA HQ was established as a critical operational hub within the Among Us franchise, functioning specifically as an office building rather than a vessel or planetary base. The facility is integral to the game's narrative of space-themed deduction, appearing alongside The Skeld, Polus, The Airship, and the Fungle. While the source does not detail specific construction dates or fictional history beyond its classification, the map serves as a primary stage for the conflict between Crewmates and Impostors. The environment is designed to facilitate the game's core mechanics, offering a setting where players must navigate tight corridors and utilize surveillance systems. As of 2026, it remains a staple of the five available maps, reflecting the franchise's evolution from its initial mobile release in June 2018 to a multimedia phenomenon.

In Their Own Story

In the sterile corridors of MIRA HQ, the tension rises as players rely on the station's unique door log system to uncover the truth. During an emergency meeting, Crewmates pore over sensor data to track movement patterns, looking for discrepancies that might reveal a killer. An Impostor might attempt to feign completing a task in the Admin room while secretly venting through the ducts, knowing that the door logs could expose their path if not careful. The stakes are high: if the lights are sabotaged or oxygen fails, Crewmates must rush to fix critical systems before time runs out. Meanwhile, ghosts of eliminated players spectate from the shadows, unable to interact but watching as the living vote based on who they saw venting or killing. This cycle of suspicion and deduction defines every round on this office map.

Reader's Guide

Navigating MIRA HQ requires understanding its unique surveillance tools and layout. The defining feature of this map is the door log system with sensors, which allows Crewmates to verify movement and access patterns throughout the facility. Players should prioritize checking these logs during meetings to cross-reference witness testimonies. Impostors must be cautious when venting, as they can be identified beyond reasonable doubt if seen entering ducts, unless they are using a Shapeshifter role or other protective mechanics introduced in later updates. Crewmates should focus on completing assigned tasks like fixing wires or downloading data while staying alert for sabotage attempts such as disabled lights or oxygen generators. The map supports up to fifteen players, with up to three randomly chosen as Impostors per round. Emergency meetings can be called by reporting bodies or pressing the emergency button, leading to discussions via text chat or external voice apps like Discord.

Did You Know?

Map Identity and Setting

MIRA HQ is classified specifically as an office building within the Among Us universe, distinguishing it from the spaceship setting of The Skeld and the planet base of Polus. As of 2026, it stands as one of five playable maps available to players, alongside The Airship (from the Henry Stickmin series) and the Fungle mushroom jungle map. The game supports four to fifteen participants per round, with up to three Impostors chosen randomly at the start. This map was accessible following the game's port to Nintendo Switch in December 2020 and subsequent releases on PlayStation and Xbox consoles in December 2021. The setting adheres to the space-themed aesthetic where players control colorful, armless cartoon astronauts tasked with either completing maintenance work or eliminating crew members.

Surveillance Systems

A defining characteristic of MIRA HQ is its exclusive door log system equipped with sensors, which differs from other maps that utilize security cameras or vitals indicators. This system allows Crewmates to track movement and access patterns throughout the office environment during gameplay sessions. These logs serve as critical evidence during emergency meetings where players discuss potential suspects via in-game text chat or external voice applications like Discord. If an Impostor is seen venting or killing a Crewmate without specific role protections, such as Shapeshifters or Engineers, they can be identified beyond reasonable doubt using this data. The door log system complements the game's social deduction mechanics by providing tangible proof of movement that players must weigh against verbal accusations.

Gameplay Mechanics

Gameplay on MIRA HQ follows the standard Among Us rules where Crewmates complete tasks presented as minigames, puzzles, or toggles, such as fixing wires and downloading data. Impostors cannot perform these assignments but may pretend to do so to blend in. They utilize sabotage abilities ranging from minor disruptions like disabling lights to critical failures of oxygen generators that require immediate counteraction. Ventilation ducts allow Impostors to traverse the map quickly and eliminate nearby opponents, though they can be caught if seen venting unless specific roles are active. If a player dies or is ejected, they become ghosts who can spectate through walls, follow other players, and chat with other ghosts but cannot interact with living players. The round concludes when all tasks are completed or all Impostors are eliminated.

Franchise Evolution

The game featuring MIRA HQ saw a massive rise in popularity in 2020 due to streamers and YouTubers playing during the COVID-19 pandemic, despite its initial 2018 release receiving little attention. Following this success, the franchise expanded with multiple updates adding specialized roles that alter gameplay on maps like MIRA HQ. In November 2021, roles such as Engineers (who can traverse vents), Scientists (who check vitals), and Shapeshifters were added. June 2024 introduced Noisemakers, Trackers, and Phantoms, while September 2025 added Detectives and Vipers. Beyond the core game, the franchise launched Among Us 3D in 2022 and is scheduled to release a TV series all-at-once in 2026, with a spinoff titled Among Us Story: On Guard in development as of June 2026.

Frequently Asked Questions

What is Mira HQ?

Mira HQ is a futuristic command center located on an asteroid in the Among Us universe, serving as a high-tech hub for crew operations. Unlike other maps with outdoor views, this station focuses entirely on internal systems and data processing within clean white corridors.

When was Mira HQ added to the game?

This map first appeared during the 2021 update of Among Us, introducing players to a sleek asteroid-based environment. It quickly became known for its advanced machinery and distinct lack of windows looking out into deep space.

What makes the vent system on Mira HQ unique?

The station features an extensive and multi-level vent network that allows Impostors to move between floors with greater ease than on other maps. This complex layout often leads to chaotic chases as crewmates struggle to track down intruders in tight spaces.

Why are the Cafeteria and Admin rooms important?

These areas serve as key gathering spots where players can discuss suspicions or complete critical tasks amidst high-tech equipment. The Cafeteria and Admin rooms are central to the map's design, often becoming focal points for both cooperation and deception.

How does Mira HQ differ from maps like The Skeld?

While The Skeld has an industrial aesthetic with outdoor views, Mira HQ offers a sterile, futuristic look focused on internal data centers without windows. This shift in atmosphere changes how players navigate the map and interact with its advanced machinery.

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